No one is useless in this world who lightens the burden of another - Charles Dickens. We need perhaps in ourselves to find pain to heal it. It should not and I think ought never to be a voice of violence,
Together there is a beautiful and ugly idea combined. The love of ugliness brings the greatest truth of Love. It must
then follow that Love hurts.
Laing the psychatrist said insanity is relative. I think he meant between the true mind and its other body forgotten
for its destitution, their coexistence is as mutual as mind in life lives on as its opposite in death. For a long time I
thought he was deeply wrong. I see this insanity of the mind and obedience to a deranged social system is evidently
recuperating. It is a great healing from a denial of Truth as a different idea towards a concept of Love.
In an absolute sense, Laing is right and so am I.
The idea that information is split up into small bits so people can understand it is a good one. This website has been sliced
in two to make each part smaller. Separately these parts are easy to digest. Some sections have been taken out and others
where development was incomplete have been removed. This website is now more able to meet its original intention for
translation into the major world languages of Spanish, Arabic and Chinese. The ideas in this website are advanced. Even
more advanced material will be contained in the companion website www.theloveoftruth.org. This is not yet set up. The
subjects in this new website are bizarre. They contain advanced theory and applications that people can understand, but
nobody else feels they ought to be.
1. The Qur'an can be found in translations, the best of which I know is the version first published in 2004 by M.A.S. Abdel
2. Jim Adams: email: firstname.lastname@example.org is a student of advanced mathematics. Its game theoretic side is about Love.
He hopes to persist in the evening of his life to a declaimed and sometimes ignored or derided delusion amounting to the
study of postevoluionary maths, ancient mythologies, and a detailed solution of our knowledge of the Milky Way galaxy,
the stars of which our sun is one. Galactic collision with the Andromeda galaxy in four billion years time and other apparent
trivia, which those who know will show it can never happen to us, interests this isolated soul.
3. John Baez has made accessible a wide area of technical mathematics to a huge audience. It is deservedly popular. He is
deeply aware of the contours of the subject, and what is significant. I do not think he has been the critic of some result in
the way I have. This has resulted from different aims and personalities. I have time available by being outside the system.
If you have not already done so, please look at his site. Here is a comment on John Baez's blog dated 28-29 June 2017.
4. BEC The Brighton Energy Co-operative website.
5. The Assayer A free scientific and other eBook website.
Scheduled start of the translation of the English website to Spanish: July 2020.
Imprecise and very deep theorem of deep mathematics:
Triviality Up is the Best Strategy for all Problems. What does this mean? Establish an Aim. For each action towards the
Aim go down a 'triviality tree' to get the most trivial action, and clear it. Clear all trivial problems until there are no more
to clear. Then ascend upwards to a less trivial level. Every trivial event must be cleared to get to the Aim. If you come
across a more trivial item you had not noticed was there, clear it now. This is a very pleasant way to solve problems best.
It only needs peanut brains to determine which of two options is the most pleasant. Suck it and see.
The worst way is Problem Descent. Don't use it. You have to work everything out before you start. If you see a peanut you
hadn't noticed, it may be relevant, and you have to work it out all over again. It fails if your computation power is merely
Galactic Supercomputers and Donald Trump. It is unpleasant and will except for picking up a teaspoon to stir tea, fail.
Hofstadter's rule: it always takes longer than you think, including factoring in Hofstadter's rule.
de Penguinne's first rule of delay: It always takes precisely three and a half times as long as a reasonable estimate, unless
there is gratuitous help, when the reasonable estimate is correct. This is obviously strange folly, indecisively obtained. It is
remarkably correct in my experience.
The main reason for the apparent difference between Hofstader's rule and the partially researched de Penguinne's first rule
is that Hofstadter's rule does not factor in distractions. We have used distractions here, but these are the same as trivia, and
in the discussion of Trivility Up we have seen these are important! These can be cognitive (thinking) or physical (real).
Our communications can be with computers. Computer systems seem considerably more badly designed than they were 40
years ago. We interact with people. Faced with incompetent social systems, we are confronteded with managers selected by
a class system. Pupils at Eton are taught day-to-day movements of Roman Emperors. Often they are unable to know what
a plug does, much less how to fix one (I can't do the latter either). So technical decisions are decided on fascist principles
applied to technology amounting to technological lunacy. Concerns at Universities to teach management of social systems
from the point of view of maximisation of wealth rather than services result in decisions to protect embezzlements via
global accountancy fraud which have little relation to services except that they should be reduced to save money. We have
worse services than we should. That may increase the time we spend unnecessarily on them.
Changing the order of distractions only improves these estimates by 5%.
de Penguinne's second rule of delay: In a successful day you complete 50% of your ambitions. You attempt 20% of them
unsuccessfully. I have used less than four examples.
de Penguinne's Invalidity rule: If you have an opinion and you cannot locate any valid reason for it, an opposite opinion
is the case.
de Penguinne's Global Incompetence rule: Not only do you not know what you are doing, nor does anyone else.
de Penginne's Viability rule: You do not know what you are doing, but you know you are doing it.
We end with
de Penguinne's Immersion principle: The more practice in doing what you don't know what you are doing happens, the
better and better it gets, until finally you do it perfectly without realising it.